
I am Philipp Ganthaler, a visual designer and 3d artist from South Tyrol based in Munich.
With a strong background in analog image design I approach projects with a focus on concept, composition, visual and aesthetic coherence.
With experience in various fields such as automotive, UI design, entertainment, character design,
motion design, and environment design, I primarily work with Cinema 4D, ZBrush, Redshift, Octane, After Effects, Blender and Figma.
I am enthusiastic about the possibilities of 3D design and 3D animation and want to explore the interplay of material, light, and emotion to create visual worlds that captivate and arouse curiosity.


I am Philipp Ganthaler, a visual designer and 3d artist from South Tyrol based in Munich.
With a strong background in analog image design I approach projects with a focus on concept, composition, visual and aesthetic coherence.
With experience in various fields such as automotive, UI design, entertainment, character design,
motion design, and environment design, I primarily work with Cinema 4D, ZBrush, Redshift, Octane, After Effects, Blender and Figma.
I am enthusiastic about the possibilities of 3D design and 3D animation and want to explore the interplay of material, light, and emotion to create visual worlds that captivate and arouse curiosity.
I am Philipp Ganthaler, a visual designer and 3d artist from South Tyrol based in Munich.
With a strong background in analog image design I approach projects with a focus on concept, composition, visual and aesthetic coherence.
With experience in various fields such as automotive, UI design, entertainment, character design,
motion design, and environment design, I primarily work with Cinema 4D, ZBrush, Redshift, Octane, After Effects, Blender and Figma.
I am enthusiastic about the possibilities of 3D design and 3D animation and want to explore the interplay of material, light, and emotion to create visual worlds that captivate and arouse curiosity.
I am Philipp Ganthaler, a visual designer and 3d artist from South Tyrol based in Munich.
With a strong background in analog image design I approach projects with a focus on concept, composition, visual and aesthetic coherence.
With experience in various fields such as automotive, UI design, entertainment, character design,
motion design, and environment design, I primarily work with Cinema 4D, ZBrush, Redshift, Octane, After Effects, Blender and Figma.
I am enthusiastic about the possibilities of 3D design and 3D animation and want to explore the interplay of material, light, and emotion to create visual worlds that captivate and arouse curiosity.