hobbies |
cooking |
pasta, speckknedl, zwetschgenknedl, etc.
drawing with ballpoint pen | modeling with clay
swimming |
freestyle, butterfly, backstroke, breaststroke
music |
messing around with Ableton Live | still just getting started
exhibited at |
munich creative business week | 2020
mind.soul.spirit | multi sensory VR experience
kontrastmoment
munich
munich creative business week | 2024
Nirwana Gold | multi sensory VR-Trilogie
kontrastmoment
munich
3D Artist Magazine - Issue no.90 | 2015
Gallery contribution
awards |
re.show - a dance theatre creation
client | kontrastmoment
red dot winner 2019 | for its innovation approach to event and communication design
GERMAN DESIGN AWARD 2020 (Winner) | Kategorie: Excellent Communication Design
ADC Bronze Award 2019 | Kategorie: Event Experience
IF Design Award 2020 | Kategorie: Event
nirwana gold - a multi sensory vr trilogy
client | kontrastmoment
the new media film festival | best mixed reality
the harlem international film festival | best virtual reality
education |
2010 - 2014 | Mediadesign Hochschule für Design und Informatik
bachelor of arts (B.A.), digital film design - animation/vfx
2014
2009 - 2010 | universität wien - institut für kunstgeschichte
2009 - 2010
2005 - 2009 | Cademia - Kunstgymnasium
2009 - matura | fachbereich malerei
2007 | Diploma di Maestro d´Arte
fachdiplom für angewandte kunst | fachbereich malerei
projects |
2025 - 2026 | BMW IDCEVO - 3D Graphics for RollsRoyce and Aplina
Developed visually clear, user-friendly, and aesthetically compelling graphics for diverse objects and system scenarios | always aligned with the brand's design language.
Adapted exploratory designs to implementation requirements, ensuring seamless visual transfer. Bridged design and engineering through production-ready visuals, guaranteeing performant system integration and top-tier quality.
Utilized software: Cinema 4D, Blender and Figma.
2025 | aumovio - branded personal cockpit
For the company icon/incar, I worked on the cockpit concept “branded personal cockpit” by aumovio.
I was commissioned to design various themes for the vehicle environment in the PerCO (personal cockpit) and cluster display, create them in 3D, and prepare them for implementation in real time. The creation of numerous design solutions for the e-ink display also played a major role in this process.
The Branded Personalized Cockpit combines several display solutions such as a high-resolution multi-display, ePaper technology, and a switchable privacy display.
The display solution was presented at this year's CES2026 in Las Vegas.
2025 | aumovio - personalized cockpit
Contributed to Aumovio's award-winning "personalized cockpit" concept for Icon/Incar: Designed diverse themes for panoramic vehicle displays and CID interfaces, including matching e-ink visuals. Produced high-fidelity 3D assets and optimized them for real-time implementation.
Aumovio presented the concept at IAA 2025
project won German Design Award 2026 in
Excellent Product Design – Automotive Parts and Accessories.
2024 | BMW IDX - Next level 3D Car | abk
3D design with a focus on vehicle environments for the CID (Center Information Display) in the ABK (application/user interface concept) domain – pre-development phase.
2024 | BMW IDX next3DCar | ABK Design
Design and implementation of interactive 3D environments and vehicle visualizations in the context of
CID (center information display)
Development of visual designs for different driving modes (Sport, Efficient, Personal) within the 3D stage, including the 3D vehicle.
Creation of varied environment scenarios (times of day, seasons, weather conditions, driving modes) through 3D modeling, shading, lighting, and animation.
2023 | BMW - NUI (natural user interface) | poster design
Collaborated with DE500 and multiple design agencies at kontrastmoment: Developed exhibition concept and posters for BMW's advanced development department, including immersive VR driving simulation to reimagine user experience.
Designed hyperrealistic 3D portraits with advanced shading, texturing, lighting, grooming, materials, rendering, compositing, and color correction.
Tools: Cinema 4D, ZBrush, Redshift.
2021 | BMW - ALPINA rebranding
Developed innovative interface designs for the Alpina brand,
including 3D environments, UI elements, and animations.
Establishing a design language for Alpina's digital interfaces.
2021 | BMW - IPA . UI2024
Design exploration for a new evolution of the BMW IPA.
Development of various particle aesthetics and associated animations for the Personal Assistant in the pHUD area.
Design, concept development, and implementation in X-Particles,
simulation/animation, lighting, shading, rendering, and compositing.
2021 | Conceptual design for ballet stage projections
Conceptual design and 3D visualization for immersive stage projections: Explored diverse design concepts for a ballet adaptation of a 1980s puppet feature film, creating key visuals for full-stage backdrops. Content targeted a 6m-wide hologauze to layer foreground/midground/background projections, enabling dynamic interplay with lighting and choreography.
My role in the project involved exploring diverse design worlds within given constraints and creating key visuals accordingly. Tools used: Cinema 4D, After Effects, ZBrush sculpting, LiDAR scans, and particle systems.
2020 | NIRWANA GOLD
Designed multisensory VR trilogy delivering three distinct spiritual experiences, each with dedicated 3D visuals, film sequences, soundtracks, perfumes, and ice cream flavors.
Role: keyvisual design, team managing, project managing, modelling & Sculpting, conceptanimation, lighting & shading, renderwrangling, postproduction
Awards:
best mixed reality at the new media film festival
best virtual reality at the harlem international film festival
official selections:
riga digital film festival | poppy jasper international film festival | new media film festival | alpinale short film festival |
philadelphia indipendent film | harlem international film festival | People´s Film Festival | FAFF | Greenpoint Film Festival |
Voices Rising Film Festival | Baltimore New Media Film Festival | Qld XR Festival | FIVARS | Animaze Montreal Festival
NIRWANA GOLD
2019 | kontrastmoment GmbH | re.show - a dance theatre creation
re.show is Dance theater production for kontrastmoment GmbH's 15th anniversary, fusing dance, 3D projections, and fashion technology into an award-winning emotional performance. Crafted immersive 3D visuals and projection designs to enhance choreography's narrative journey. Secured Red Dot Award, German Design Award, and others.
Role: Co-designed visual content for projection mapping in the dance theater production "Re.Show."
Key Tasks: Developed and animated creatures/visual elements; handled visual planning, 3D modeling, sculpting, rigging, animation, simulation, shading, lighting, and compositing.
awards:
ADC Bronze Award 2019 | Kategorie “Event Experience”
German Design Award 2020 | Kategorie “Excellent Communication Design”
worked for |
2017 - 2026 | kontrastmoment GmbH
key visual designer, senior 3D designer, motion designer, interaction designer, interface designer, character designer, art director
2014 - 2016 | ff-visuals
visual design, 3D|2D motion design, texturing, modelling,
2013 | Opium Effect
intership 2D|3D visual and motion design
worked with |
BMW
royal opera house
aumovio / continental
icon incar
bundeswehr
angenwandte chemie - a journal of the gesellschaft deutscher chemiker
ff-visuals
zdf
tele5
languages |
german
native
english
italian
primary software |
cinema4d
zbrush
after effects
redshift
octane
blender
figma
new tools
philipp ganthaler
visual design | senior 3d design | motion design | character design | environment design | ui design | artdirection |
mail@philippganthaler.de
munich | meran | nürnberg
hello,
I am Philipp Ganthaler, a 3D artist and designer from South Tyrol based in Munich.
With a strong background in analog image design, communication, video, and animation design, I approach projects with a focus on concept, visual and aesthetic coherence.
With experience in various fields such as automotive, UI design, commercial, entertainment, character design,
motion design, and environment design, I primarily work with Cinema 4D, ZBrush, Redshift, Octane, After Effects, Blender, and Figma.
I am enthusiastic about the possibilities of 3D design and 3D animation and want to explore the interplay of movement, material, light, and emotion to create visual worlds that captivate and arouse curiosity.

hello,
I am Philipp Ganthaler, a 3D artist and designer from South Tyrol based in Munich.
With a strong background in analog image design, communication, video, and animation design, I approach projects with a focus on concept, visual and aesthetic coherence.
With experience in various fields such as automotive, UI design, commercial, entertainment, character design,
motion design, and environment design, I primarily work with Cinema 4D, ZBrush, Redshift, Octane, After Effects, Blender, and Figma.
I am enthusiastic about the possibilities of 3D design and 3D animation and want to explore the interplay of movement, material, light, and emotion to create visual worlds that captivate and arouse curiosity.
hello,
I am Philipp Ganthaler, a 3D artist and designer from South Tyrol based in Munich.
With a strong background in analog image design, communication, video, and animation design, I approach projects with a focus on concept, visual and aesthetic coherence.
With experience in various fields such as automotive, UI design, commercial, entertainment, character design,
motion design, and environment design, I primarily work with Cinema 4D, ZBrush, Redshift, Octane, After Effects, Blender, and Figma.
I am enthusiastic about the possibilities of 3D design and 3D animation and want to explore the interplay of movement, material, light, and emotion to create visual worlds that captivate and arouse curiosity.
hello,
I am Philipp Ganthaler, a 3D artist and designer from South Tyrol based in Munich.
With a strong background in analog image design, communication, video, and animation design,
I approach projects with a focus on concept, visual and aesthetic coherence.
With experience in various fields such as automotive, UI design, commercial, entertainment, character design,
motion design, and environment design, I primarily work with Cinema 4D, ZBrush, Redshift, Octane, After Effects, Blender, and Figma.
I am enthusiastic about the possibilities of 3D design and 3D animation and want to explore the interplay of movement, material, light, and emotion to create visual worlds that captivate and arouse curiosity.
philipp ganthaler
visual design | senior 3d design | motion design | character design | environment design | ui design | artdirection |
mail@philippganthaler.de
munich | meran | nürnberg
philipp ganthaler
visual design | senior 3d design | motion design | character design | environment design | ui design | artdirection |
mail@philippganthaler.de
munich | meran | nürnberg
philipp ganthaler
visual design | senior 3d design | motion design | character design | environment design | ui design | artdirection |
mail@philippganthaler.de
munich | meran | nürnberg
technical skills |
primary software |
cinema4d
cinema4d
zbrush
zbrush
after effects
after effects
redshift
redshift
octane
octane
blender
blender
figma
figma
learning
new tools
languages |
languages |
german
german
english
english
italian
italian
worked for |
2017 - 2025 | kontrastmoment GmbH
key visual designer, senior 3d designer, motion designer, interaction designer, interface designer, character designer, art director
holzstrasse 30, 80469
munich, DE
worked for |
2017 - 2026 | kontrastmoment
key visual designer, senior 3d designer, motion designer, interaction designer, interface designer, character designer, art director
worked for |
2017 - 2026 | kontrastmoment GmbH
key visual designer, senior 3d designer, motion designer, interaction designer, interface designer, character designer, art director
2015 - 2017 | mark´s feinkost
bartkeeper and waiter at the wonderful mark´s feinkost. please visit an enojoy
2016 - 2017 | mark´s feinkost
barkeeper and waiter mark´s feinkost
2014 - 2015 | ff-visuals
3d design, 3d-2d motion design, texturing, modelling,
2014 - 2016 | ff-visuals
visual design, 3D|2D motion design, texturing, modelling,
2010 - 2012 | Opium Effect
Praktikum 2D / 3D motion design
2013 | Opium Effect
internship 2D|3D visual and motion design
worked with |
BMW
royal opera house
aumovio / continental
icon incar
bundeswehr
angenwandte chemie - a journal of the gesellschaft deutscher chemiker
ff-visuals
zdf
tele5
worked with |
BMW
royal opera house
aumovio / continental
icon incar
bundeswehr
angenwandte chemie - a journal of the gesellschaft deutscher chemiker
ff-visuals
zdf
tele5