hobbies |








cooking |

pasta, speckknedl, zwetschgenknedl, etc.

drawing with ballpoint pen | modeling with clay


swimming |

freestyle, butterfly, backstroke, breaststroke

music |

messing around with Ableton Live | still just getting started









exhibited at |








munich creative business week | 2020

mind.soul.spirit | multi sensory VR experience

kontrastmoment
munich

munich creative business week | 2024

Nirwana Gold | multi sensory VR-Trilogie

kontrastmoment
munich

3D Artist Magazine - Issue no.90 | 2015

Gallery contribution









awards |








re.show - a dance theatre creation

client | kontrastmoment


red dot winner 2019 | for its innovation approach to event and communication design

GERMAN DESIGN AWARD 2020 (Winner) | Kategorie: Excellent Communication Design

ADC Bronze Award 2019 | Kategorie: Event Experience

IF Design Award 2020 | Kategorie: Event













nirwana gold - a multi sensory vr trilogy

client | kontrastmoment


the new media film festival | best mixed reality

the harlem international film festival | best virtual reality











education |

2010 - 2014 | Mediadesign Hochschule für Design und Informatik

bachelor of arts (B.A.), digital film design - animation/vfx
2014

2009 - 2010 | universität wien - institut für kunstgeschichte

2009 - 2010

2005 - 2009 | Cademia - Kunstgymnasium

2009 - matura | fachbereich malerei

2007 | Diploma di Maestro d´Arte

fachdiplom für angewandte kunst | fachbereich malerei

projects |








2025 - 2026 | BMW IDCEVO - 3D Graphics for RollsRoyce and Aplina

Developed visually clear, user-friendly, and aesthetically compelling graphics for diverse objects and system scenarios | always aligned with the brand's design language.

Adapted exploratory designs to implementation requirements, ensuring seamless visual transfer. Bridged design and engineering through production-ready visuals, guaranteeing performant system integration and top-tier quality.
Utilized software: Cinema 4D, Blender and Figma.












2025 | aumovio - branded personal cockpit


For the company icon/incar, I worked on the cockpit concept “branded personal cockpit” by aumovio.

I was commissioned to design various themes for the vehicle environment in the PerCO (personal cockpit) and cluster display, create them in 3D, and prepare them for implementation in real time. The creation of numerous design solutions for the e-ink display also played a major role in this process.

The Branded Personalized Cockpit combines several display solutions such as a high-resolution multi-display, ePaper technology, and a switchable privacy display.


The display solution was presented at this year's CES2026 in Las Vegas.

2025 | aumovio - personalized cockpit

Contributed to Aumovio's award-winning "personalized cockpit" concept for Icon/Incar: Designed diverse themes for panoramic vehicle displays and CID interfaces, including matching e-ink visuals. Produced high-fidelity 3D assets and optimized them for real-time implementation.

Aumovio presented the concept at IAA 2025

project won German Design Award 2026 in
Excellent Product Design – Automotive Parts and Accessories.

2024 | BMW IDX - Next level 3D Car | abk

3D design with a focus on vehicle environments for the CID (Center Information Display) in the ABK (application/user interface concept) domain – pre-development phase.






2024 | BMW IDX next3DCar | ABK Design

Design and implementation of interactive 3D environments and vehicle visualizations in the context of

CID (center information display)


Development of visual designs for different driving modes (Sport, Efficient, Personal) within the 3D stage, including the 3D vehicle.


Creation of varied environment scenarios (times of day, seasons, weather conditions, driving modes) through 3D modeling, shading, lighting, and animation.


2023 | BMW - NUI (natural user interface) | poster design

Collaborated with DE500 and multiple design agencies at kontrastmoment: Developed exhibition concept and posters for BMW's advanced development department, including immersive VR driving simulation to reimagine user experience.

Designed hyperrealistic 3D portraits with advanced shading, texturing, lighting, grooming, materials, rendering, compositing, and color correction.

Tools: Cinema 4D, ZBrush, Redshift.

2021 | BMW - ALPINA rebranding

Developed innovative interface designs for the Alpina brand,
including 3D environments, UI elements, and animations.

Establishing a design language for Alpina's digital interfaces.




2021 | BMW - IPA . UI2024

Design exploration for a new evolution of the BMW IPA.


Development of various particle aesthetics and associated animations for the Personal Assistant in the pHUD area.


Design, concept development, and implementation in X-Particles,

simulation/animation, lighting, shading, rendering, and compositing.






2021 | Conceptual design for ballet stage projections

Conceptual design and 3D visualization for immersive stage projections: Explored diverse design concepts for a ballet adaptation of a 1980s puppet feature film, creating key visuals for full-stage backdrops. Content targeted a 6m-wide hologauze to layer foreground/midground/background projections, enabling dynamic interplay with lighting and choreography.

My role in the project involved exploring diverse design worlds within given constraints and creating key visuals accordingly. Tools used: Cinema 4D, After Effects, ZBrush sculpting, LiDAR scans, and particle systems.











2020 | NIRWANA GOLD

Designed multisensory VR trilogy delivering three distinct spiritual experiences, each with dedicated 3D visuals, film sequences, soundtracks, perfumes, and ice cream flavors.

Role: keyvisual design, team managing, project managing, modelling & Sculpting, conceptanimation, lighting & shading, renderwrangling, postproduction

Awards:

best mixed reality at the new media film festival

best virtual reality at the harlem international film festival


official selections:

riga digital film festival | poppy jasper international film festival | new media film festival | alpinale short film festival |

philadelphia indipendent film | harlem international film festival | People´s Film Festival | FAFF | Greenpoint Film Festival |

Voices Rising Film Festival | Baltimore New Media Film Festival | Qld XR Festival | FIVARS | Animaze Montreal Festival







NIRWANA GOLD







2019 | kontrastmoment GmbH | re.show - a dance theatre creation

re.show is Dance theater production for kontrastmoment GmbH's 15th anniversary, fusing dance, 3D projections, and fashion technology into an award-winning emotional performance. Crafted immersive 3D visuals and projection designs to enhance choreography's narrative journey. Secured Red Dot Award, German Design Award, and others.

Role: Co-designed visual content for projection mapping in the dance theater production "Re.Show."

Key Tasks: Developed and animated creatures/visual elements; handled visual planning, 3D modeling, sculpting, rigging, animation, simulation, shading, lighting, and compositing.



awards:

ADC Bronze Award 2019 | Kategorie “Event Experience”







German Design Award 2020 | Kategorie “Excellent Communication Design”







worked for |

2017 - 2026 | kontrastmoment GmbH

key visual designer, senior 3D designer, motion designer, interaction designer, interface designer, character designer, art director

2016 - 2017 | mark´s feinkost

barkeeper and waiter at mark´s feinkost

2014 - 2016 | ff-visuals

visual design, 3D|2D motion design, texturing, modelling,

2013 | Opium Effect

intership 2D|3D visual and motion design

worked with |

BMW
royal opera house
aumovio / continental

icon incar
bundeswehr
angenwandte chemie - a journal of the gesellschaft deutscher chemiker
ff-visuals
zdf

tele5








languages |








german








native








english

italian

primary software |








cinema4d








zbrush

after effects

redshift

octane

blender

figma

new tools

philipp ganthaler

visual design | senior 3d design | motion design | character design | environment design | ui design | artdirection |

mail@philippganthaler.de


munich | meran | nürnberg



work











hello,

I am Philipp Ganthaler, a 3D artist and designer from South Tyrol based in Munich.

With a strong background in analog image design, communication, video, and animation design, I approach projects with a focus on concept, visual and aesthetic coherence.

With experience in various fields such as automotive, UI design, commercial, entertainment, character design,

motion design, and environment design, I primarily work with Cinema 4D, ZBrush, Redshift, Octane, After Effects, Blender, and Figma.
I am enthusiastic about the possibilities of 3D design and 3D animation and want to explore the interplay of movement, material, light, and emotion to create visual worlds that captivate and arouse curiosity.

hello,

I am Philipp Ganthaler, a 3D artist and designer from South Tyrol based in Munich.

With a strong background in analog image design, communication, video, and animation design, I approach projects with a focus on concept, visual and aesthetic coherence.

With experience in various fields such as automotive, UI design, commercial, entertainment, character design,

motion design, and environment design, I primarily work with Cinema 4D, ZBrush, Redshift, Octane, After Effects, Blender, and Figma.
I am enthusiastic about the possibilities of 3D design and 3D animation and want to explore the interplay of movement, material, light, and emotion to create visual worlds that captivate and arouse curiosity.

hello,

I am Philipp Ganthaler, a 3D artist and designer from South Tyrol based in Munich.

With a strong background in analog image design, communication, video, and animation design, I approach projects with a focus on concept, visual and aesthetic coherence.

With experience in various fields such as automotive, UI design, commercial, entertainment, character design,

motion design, and environment design, I primarily work with Cinema 4D, ZBrush, Redshift, Octane, After Effects, Blender, and Figma.
I am enthusiastic about the possibilities of 3D design and 3D animation and want to explore the interplay of movement, material, light, and emotion to create visual worlds that captivate and arouse curiosity.

hello,

I am Philipp Ganthaler, a 3D artist and designer from South Tyrol based in Munich.

With a strong background in analog image design, communication, video, and animation design,

I approach projects with a focus on concept, visual and aesthetic coherence.

With experience in various fields such as automotive, UI design, commercial, entertainment, character design,

motion design, and environment design, I primarily work with Cinema 4D, ZBrush, Redshift, Octane, After Effects, Blender, and Figma.
I am enthusiastic about the possibilities of 3D design and 3D animation and want to explore the interplay of movement, material, light, and emotion to create visual worlds that captivate and arouse curiosity.

philipp ganthaler

visual design | senior 3d design | motion design | character design | environment design | ui design | artdirection |

mail@philippganthaler.de

munich | meran | nürnberg

philipp ganthaler

visual design | senior 3d design | motion design | character design | environment design | ui design | artdirection |

mail@philippganthaler.de

munich | meran | nürnberg

philipp ganthaler

visual design | senior 3d design | motion design | character design | environment design | ui design | artdirection |




mail@philippganthaler.de


munich | meran | nürnberg

technical skills |








primary software |








cinema4d








cinema4d








zbrush

zbrush

after effects

after effects

redshift

redshift

octane

octane

blender

blender

figma

figma

learning

new tools

languages |








languages |








german








german








english

english

italian

italian

worked for |

2017 - 2025 | kontrastmoment GmbH

key visual designer, senior 3d designer, motion designer, interaction designer, interface designer, character designer, art director

holzstrasse 30, 80469
munich, DE

worked for |

2017 - 2026 | kontrastmoment

key visual designer, senior 3d designer, motion designer, interaction designer, interface designer, character designer, art director

worked for |

2017 - 2026 | kontrastmoment GmbH

key visual designer, senior 3d designer, motion designer, interaction designer, interface designer, character designer, art director

2015 - 2017 | mark´s feinkost

bartkeeper and waiter at the wonderful mark´s feinkost. please visit an enojoy

2016 - 2017 | mark´s feinkost

barkeeper and waiter mark´s feinkost

2014 - 2015 | ff-visuals

3d design, 3d-2d motion design, texturing, modelling,

2014 - 2016 | ff-visuals

visual design, 3D|2D motion design, texturing, modelling,

2010 - 2012 | Opium Effect

Praktikum 2D / 3D motion design

2013 | Opium Effect

internship 2D|3D visual and motion design

worked with |

BMW
royal opera house
aumovio / continental

icon incar
bundeswehr
angenwandte chemie - a journal of the gesellschaft deutscher chemiker
ff-visuals
zdf

tele5

worked with |

BMW
royal opera house
aumovio / continental

icon incar
bundeswehr
angenwandte chemie - a journal of the gesellschaft deutscher chemiker
ff-visuals
zdf

tele5